Dialog and Weapon Spawner Test
I have added two separate systems: a dialog and a weapon spawner. The dialog system will implemented into my game proper (Dreanscaoer), while the weapon spawner was more for learning.
For the dialog system, I wanted dialog similar to the Legend of Zelda series, with text in a box, one-sided conversation, and some vocals. I didn't have actual voice lines as the character in the demo was voiced by a friend who is far too busy.
To break it down
1. Make art for the dialog box
2. Create different portraits for the speaker
3. Implement new Font
4. Code in player interaction with dialogue
5. Create an NPC for the dialogue
6. Implement sound cues for conversation
7. Have portrait change throughout conversation
As of now, the dialog works fine, however, it only works for this one specific NPC. I will work on making a universal system for more NPCS and Items down the line. For now this ok.
As for the spawner, it functions. The spawner will spawn a weapon from a pool and assign an appropriate material to that mesh, depending on it's elemental type. The spawned weapon will display it's name, element type, and damage. The weapons do not have any purpose, so it was more for learning.
Get Coding 2 (Showcase)
Coding 2 (Showcase)
A short proto level of DreamScaper
Status | Prototype |
Author | Andybonkerson |
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