Combat Progress


New major development

I have purchased an animation pack for the project. It is an ARPG Halberg pack, I have fully implemented a dynamic skeleton for the combat. As of now, the animations work as intended 

1. Animations tied to the number of inputs

2. Light Attack and Heavy Attack have unique animations 

3. Animation roots move the player as intended

I have even added more functions for the player such as dodging and blocking 

1. Dodge - Pressing E will allow the player to dodge backward, giving themselves breathing room and I-Frames

2. Block - Pressing Shift will have the player block incoming attacks. The block will spawn a box around the player with independent health. The player will be forced out once the block has been broken. 

Now attend to add tracing the attacks to implement a proper combat system with enemies down the line. Enemies will have their own movesets, and will use different animations. That's the hope. 

I am thrilled with this development so far. 

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